Turn 3. Half way. The outcome of this week and next week will set the tone for the homeward stretch of turns 4 and 5. At this point last week I really thought we had an uphill battle ahead but after Tims momentous battle, we stand better positioned to really make the Allies regret having listened to Monty. Still, everything is likely to change at a moments notice. One bad dice roll, one ill-conceived battle plan, or even a missing commander or two, and the whole thing could swing either way!
To Business:
Battle Plan. Turn 3-1. As before, these are some of the suggested moves. Some of them are only necessary if the Allies win too many initiative rolls and are attacking in such a way as to potentially cut off some of our key troops. Remember, we MUST be able to trace supply back along a road to one of the German supply depot arrows.
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